”In essence, this is a book on digital art. It compiles a host of high resolution computer-generated images taken from the scenes and spaces contained in “The Third & The Seventh” short. Plain and simple.
At least that was the initial idea. However, as the idea for the book took shape in my head, I decided to alternate these graphic impressions with some text (which at the beginning was quite concise) to divide the book into different chapters. These chapters focus on the different stages of the actual CGI image generation process using the greatest possible degree of photorealism and they aim to cover each of the aspects I bring across in my work: the initial planning and modeling stage through to the render and post-production stage, touching upon key themes such as lighting and the virtual creation of vegetation.”
That’s how Alex Roman (artistic name of Jorge Seva), CG Artist and Senior Art Director, presents his book ”From Bit to the Lens”, where he goes into the theory and the thought process of the short film, more than trying to explain the technical side.
Many of the artistic concepts described within can easily be applied to other disciplines such as painting and photography, since they share a universal foundation.
”People are going to find a strong emphasis on artistic principles as well as an important part dedicated to CG techniques. The idea is to have a book that can be useful both as a resource for strong traditional arts theory as well as a reference book, combined with a great collection of over 120 high resolution CG images. It is not a step-by-step tutorial book, though. It intends to deal with much more essential concepts that in my view are lacking in the way digital artists are trained these days, and that’s what I wanted to address.”
Also, I love the book itself. My copy is an odd one, on one had its pages are full of pos-its and markers, and on the other a try to no touch the illustrations too much so not to leave fingerprints on it!
Pictures taken from the web ”The Third and the Seventh”
And for last, I leave you and interview he gave back on 2010, six years ago, back when the short film was released. I cannot believe that so much time (for a technological point of view) has passed and it still amazes me every time I watch it.
For me, this film is a clear example that in visualization (as in the rest of the creative arts) the theory behind the work is more important that the programs themselves. Sure, you need a certain amount of dexterity with the tools, but is the thought process behind it what really makes de difference.
And if you want to know more about Roman’s process and the film itself, I recommend this interview and in-depth analysis by the people of Filmnosis. They take a cinematic approach to the whole thing, but the interview is four pages long and it offers a glimpse on the thought of the author in the matter of architecture representation.